![]() The music wasn’t great, but there’s still some good tracks in there.įinally, we get to the PSP remake. If that wasn’t enough, this also had an adaptive storyline, although on a much smaller scale, and arguably had the best overall balance of the series. Two of the classes even required dying under very specific circumstances, so there was a lot of fun to be had with the class mechanics alone. There were a few dedicated to recruiting others, including one for male characters who can never recruit ladies. They could become a Valkyrie from hitting two enemies with one spear attack, etc. They could unlock the Swordmaster by evading or blocking 3 hits in a row. This meant, for example, that a Soldier could become a Knight if he received his Knight’s Certificate from attacking head on repeatedly during a battle. While this did run slower than many other strategy games, it included the same in-depth mechanics of LUCT, with the addition of an Emblem mechanic, which were tiny awards and promotions that allowed for really interesting and organic unit growth. With the success of OB64, they felt that it was time to give Tactics Ogre another shot, and did so, in the form of the incredible Knight of Lodis for the GBA. As far as I’m aware, the only time this one even got a modern release was on the Wii U’s virtual console, though it would have been amazing to have on a 3DS. Other than that, this game is long overdue for a sequel, spiritual or otherwise. This quickly became a fan favorite, boasting lots of improved character interactivity (Such as a clay golem turning to a stone golem permanently/becoming immune to petrification when petrified), new classes, and a better explained morality mechanic, on top of more interesting class promotion mechanics mixed with equipment customization for all 100 of Your army.Īs amazing as this game was, it has had a hard time breaking into modern nostalgia markets, due to the N64 being a pain to emulate. ![]() Presumably being burned by what FFT did, efforts were directed to make an Ogre Battle sequel like the original, with improved and expanded mechanics. Overall, the freedom employed allowed for a very well received title, but doomed the original LUCT, which was released to late reviews of “This is a ripoff of FFT, how dare they”….despite being made by the same people and…that whole coming first thing.Īnyhow, this was not the end of the series! Next we had Ogre Battle 64. There was no longer a branching or adaptive storyline, but we did get a really freeform skill system, which he’d been wanting to implement for a while. ![]() As a result, Matsuno took what was supposed to be Episode 8, the finale of the series, and stripped away a lot of the TO features to make the FFT we know and love.įar fewer units could be deployed, but each unit was, in essence, two classes, plus change. While the first two games were successes, FFT had the Final Fantasy name, and was seen as a way for the FF series to get into the strategy market. Thanks, r/finalfantasytactics.Despite how many Ogre Battle/Tactics Ogre titles were out there…people still mostly just knew the genre for Final Fantasy Tactics.įunny thing is…FFT was actually supposed to be the sequel to LUCT. Eidos Montreal is currently owned by Square Enix through their subsidiary, Square Enix Europe, and most recently worked on Marvel’s Guardians of the Galaxy. It’s quite possible that a new game in the Tactics series or inspired by Tactics could be in development but nothing is directly confirmed at this time. ![]() The new playtest survey asks the user if they’ve played a game in the Final Fantasy Tactics series and Ogre Battle series respectively: Via reddit: įor those unaware, Final Fantasy Tactics was referenced in the Nvidia GeForce Now leak alongside confirmed games such as God of War for Steam and Grand Theft Auto: The Trilogy – The Definitive Edition. A recent Eidos Montreal playtest survey is fueling speculation as the Nvidia GeForce Now leak continues to remain relevant. ![]()
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